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For Halloween, I'm analyzing the sound design in the first Five Nights at Freddy's game, which demonstrates the unique roles audio can play in a horror game! Sound isn't just a scare tactic; it can support or diminish the amount of control a player feels over a nightmarish scenario.
Thanks to my friend Wolfgang for help editing the script!
{ ? I ♥ }
Details/Source: TwelveMan_OP: https://youtube.com/channel/UCE8BInry6ibCnTBhUq00iiw Video: https://youtu.be/rwKlwgztYi8 Scott Cawthon's Official YouT...
Today we take a look at "Darkwood" in today's game review. One of the best horror games without any scripted jumpscares. Mandalore Gaming - https://w...
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A quick thinking-out-loud look at why so many players report feelings of uneasiness on empty Source maps. Music: http://www.purple-planet.com
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What's a popular game series without a ridiculous collection of fake leaks and rumors, right? Yeah, FNAF is no exception, offering the best and the wo...